![]() ![]() Worm Tremor - Sends worms out of the ground in an area to attach to every character without magical armor.Reactive Armor - Sends a wave of metal shards out from the player character, physically damaging everyone in a radius from them based on how much armor the player possessed.Mend Metal - Builds the physical armor of allies within a radius of the player character.Removes Stunned and Shocked effect statuses from characters standing in the puddle. Turn to Oil - Turns water and blood puddles into oil spills.Oily Carapace - Consumes an oily surface and turns it into armor for the player character.Makes the target immune to being teleported and removes Poisoned, Bleeding, Burning, Acid, and Decaying status effects. Fortify - Build physical armor onto targeted character out of the earth. ![]() Can also turn puddles of blood or water into acid and clouds into poison. Contamination - Deals 55% Poison everyone in a radius from the player character.The best Geomancer abilities that would work best with the Conjurer are Contamination, Fortify, Oily Carapace, Turn to Oil, Mend Metal, Reactive Armor, Worm Tremor, Summon Artillery Plant, Siphon Poison, and Living Wall. Taking Geomancy will likely make the Conjurer more of a melee fighter and tank. Geomancy uses the powers of earth and poison to deal damage and stay on the battlefield. Specializing in Geomancy will give the Conjurer access to the Poison Infusion and Acid Infusion Summoning abilities. Chain Lightning - Deal 150% air damage between up to eight enemies within an eight-meter radius.Apportation - Teleport an object off the map into the player character's inventory.Nether Swap - Swap two targeted characters on the map.Teleportation - Teleport a targeted character across the map, dealing air damage.Blessed Smoke Cloud - Create a cloud of smoke that makes all allies within a radius of the player character invisible.Erratic Wisp - Sends a targeted character in a random direction and gives them 40% air resistance for two rounds.Blinding Radiance - Enemies within a radius of the player character take 90% air damage and are blinded for one round.Favorable Winds - Gives the player character and allies within a radius an extra one and a half meters of movement per action point.To the best effect with Summoning, abilities like Favorable Winds, Blinding Radiance, Erratic Wisp, Blessed Smoke Cloud, Teleportation, Nether Swap, Apportation, and Chain Lightning. This skill line works well for a stealthy supporting role. Aerotheurgy uses the power of air and storms to build up the player. Specializing in Aerotheurgy will give access to Electric Infusion, Cursed Electric Infusion in the Summoning skill line. ![]()
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